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Ghost of tsushima xbox
Ghost of tsushima xbox







Still, much of Ghost of Tsushima is enjoyable enough. Despite the immediate and undeniable thrill, the gloss can be just a little too quick to wear off. And, like the game itself, they're lacking a little depth. Like the game itself, they go for authenticity through facsimile - recreating moments without the requisite weight and context. They're also, once you've done a few of them, slightly flat, the enemies you battle mostly re-using the same attacks and movements of ones you've faced before, and the concept quickly becomes a little overused, predictably occurring at the end of certain quests, and generally lacking the complexity to require more than a few tries each time. These heightened standoffs begin with shot-for-shot facsimiles of that famous scene from Yojimbo, an Akira Kurosawa classic that's both a mirror of older westerns and an inspiration for the '60s greats. It's a cracking moment, especially the first time you give one a try, and it's also a cracking example of what Ghost of Tsushima's all about. Hands hover at hips, knees bend, feet press down into the earth, muscle, sinew and fingers tighten. Up close: narrowing eyes and crumpled brows.

ghost of tsushima xbox

Two warriors, a dozen yards apart, face each other down across the divide.

ghost of tsushima xbox

Quite early on in Ghost of Tsushima, you'll be introduced to its dramatic, one-on-one duels. Limited by a rote and rigid world, Sucker Punch's samurai homage pairs okay action with enjoyably committed, if awkwardly fawning melodrama.









Ghost of tsushima xbox